This is a fully functional base, built out of one "T" corridor section and a Hatch. I decided to embrace the idea, since it fits well with my minimalist base style (packing as much useful stuff in as small a place as I can). We've intended for a long time to remove quite a few items such as generic rooms, and glass hallways, and much more from the list of starting blueprints and have just not had a chance to get around to doing that, but expect a big pass on all that stuff coming up. And they get a room before they even have many blueprints of interior modules to fill it with. So, right now the progression is broken, with the rooms being available right at the start, encouraging players to start building a big base right away. Then ideally more of the custom components would come after, such as glass hallways and observatories, etc. THEN, finally, you get the blueprints to create a generic room, which is much more spacious and allows you the ability to build many more interior modules, and really begin to flesh out your epic underwater base. You can build the fabricator, storage lockers, and a few other items inside those corridors, but the space is still cramped and limited. Then the intention was, you get a builder tool and can build the small corridor base sections, which allow you to relocate under the water, and to start building interior modules. You start in the Lifepod, with limited storage, and the inability to build inside of it. On the base side, it was always intended that it would progress the same way. Then finally the Cyclops, which allows you to go much deeper, can be used as a mobile base. Just as an example, on the vehicle tech path you start out with a seaglide, then are able to build the Seamoth which gives you additional depth and added mobility and safety. Oxygen / depth gating, thirst and hunger mechanics, swimming speed, storage and building space, etc. You can upgrade power sources later, but this is a good place to start.The game is about progression, slowly working up the tech tree to be able to free yourself of all the various constraints you have at the start of the game. It's easy to build a Solar Panel that powers your base's oxygen production during the day and most of the night. You'll notice the room is dark when you enter, and your PDA will warn you there's no oxygen production. Then, create a hatch so you can enter and exit, of course! Keep it simple or go big-your choice! However, we do hav e a few common and useful recommendations.īelow water, you might begin by building a Multipurpose Room that allows you to display Collectibles and posters you've gathered, house an Indoor Grow Bed or install a Battery Charger.īuild the Multipurpose Room, which requires six Titanium. You can construct single rooms, add on to it, and essentially create an entire base to your liking. Select an item you want to build and hold "Construct" until the item complete. It's up to you! Regardless, the process is pretty simply.Įquip your Habitat Builder and open its build menu. You can even build multiple in separate locations to facilitate exploration. You can build bases above and below water. Once you've done that, it's time to build! Check out the Finding and Curing the Frozen Leviathan page for instructions on finding the Builder fragment at Outpost Zero. However, even after you've unlocked blueprints you'll need the Habitat Builder to create them. Return to those pages for detailed instructions on their location. These can be found in the various bases like Outpost Zero, Delta Station, and even while Finding Marguerit's Seabase or Finding Marguerit's Greenhouse. As you play through Subnautica you will come across scannable base and habitat items like Windows, Reinforced Glass, Multipurpose Room and other elements.
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